
Current Project: To-Fu
To-Fu is a cute, cartoony 2D martial arts platformer focusing on showcasing cultural awareness through hand drawn arts and tastes.
Evil Foodians have gained a thirst for power with an appetite for world domination and your job is to bring back the harmony as part of the world's sworn protectors: the Culinary Warriors.
Carve your journey to restore peace in the lands by defeating enemy Foodians from Bao Brawlers to the big Emperor Chow Mean.
Unique Marketing Experience / Events
The whole idea of the project is to raise cultural awareness and what better way than to be able to taste the food that you see on the screen?
Not only is our team full of talented developers and artists but also a bunch of food enthusiasts. You can find us at weekly markets and events such as Portsmouth Comic Con and Rapture Gaming Festival showcasing an experience where you can taste the food that you see on the screen for a new immersive 4D experience.

The Vision
As the artist, I wanted the aesthetic to be reminiscent of Chinese paintings but have that cutesy feel resembling Asian cartoons and plush toys.
The background is to feel liks a painting and the foreground to have that modern plush look to show a clear difference between player and interactive objects.
Initial Testing
When starting our Project Miso, we had a completely different team full of artists that were given full creative freedom since I wanted unique ideas that would make the game itself "unique" and what better way than putting heads together.
Unfortunately what ended up happening was too many ideas couldn't make one consecutive decision and the original base game and story I pitched had been ignored by the other artists on the team thus creating a "Frankenstein" of a character design where all the ideas had been combined into one in an attempt to use everyone's ideas.
To me, the first mockup of the game resembled a dingy, uninspired feel rather than the burst of colour and immersion that I wanted.














